Known Cylon Models

Humanoid Cylon Models

Number 1


Cylon Model Number One
A.K.A. “John Cavil”

Number 2


Cylon Model Number Two
A.K.A. “Leoben Conoy”

Number 3


Cylon Model Number 3
A.K.A. “D’Anna Biers”

Number 4


Cylon Model Number Four
A.K.A. “Simon O’Neill”

Number 5


Cylon Model Number 5
A.K.A. “Aaron Doral”

Number 6


Cylon Model Number Six
A.K.A. “Caprica”

Number 7

Cylon Model Number Seven
A.K.A. “Daniel”

Number 8


Cylon Model Number Eight
A.K.A. “Sharon Valerii”


Mechanical Cylon Models


The original Cylon Centurion model Modern Centurion model

The Cylon Centurion is a fully armored, metallic automaton that functions as the basic foot-soldier of the Cylon ground forces.

First reported shortly after the First Cylon war began, the modern Centurion appears to be a significant evolution of the First Cylon War-era Centurion.

Modern Centurions serve a variety of functions within the Cylon hierarchy, acting as guards, soldiers, executioners and even gardeners.

“Bullethead”, “clanker” and “chrome job” are common Colonial nicknames for these advanced and deadly Cylon warriors. They are also referred to as “toasters” – the common Colonial nickname for the Cylon race as a whole.

Although Centurions are sentient by design, an implant annuls their higher cognitive functions and prevents them from exercising full self-awareness. It also appears that this implant precludes them from harming any of the humanoid Cylons, except by explicit order.

Following the Second Cylon War and the devastating attack on the The Twelve Colonies, Centurions were used in a number of assaults on the surviving human Fleet. Also, on Caprica and other captured colonial worlds, modern Centurions were part of a clean up effort in Colonial cities where they participated in the reconstruction effort.

Centurions are unable to distinguish one copy of humanoid Cylon from another. Whether Centurions are able to recognize members of the Final Five – like Raiders are able to – is unknown.

Modern Cylon Centurions are primarily robotic beings in nature. More agile than those predecessors, modern Centurions are capable of extremely fast bipedal locomotion.


Sleeker in appearance than their robotic ancestors, Centurions are humanoid in structure, with long limbs and heads partially encased in armor. Their hands have four long, multi-jointed claws that can be retracted into smooth-tipped fingers of human proportions to handle more delicate objects.

Some versions of the Centurion wield markedly improved armor. Other Centurions appeared to be constructed from an alloy that is much lighter than that used in earlier models. During combat aboard the Colony, loyalist Centurions of the newer type were cut down by Colonial fire more forcefully than the earlier 0005 models.

The modern Centurion can effectively oppose a squad of Colonial soldiers by means of various combat systems. Long, talon-like fingers act as bladed weapons during close-combat, and fold back to reveal a three-barreled automatic projectile weapon which may be used in fire-fights.

In addition to these built-in weapons, Centurions are capable of carrying larger, more powerful weapons not integrated into their systems, such as mortars and missile launchers.

Heavy Raider

Cylon Heavy Raider

FTL: Yes

Propulsion: * 8x sublight boosters
* RCS thrusters

Crew: Approx. 10

Role: * Dropship
* Gunship

Armaments: * 2x tri-barreled automatic cannons
* Ship to ship missiles

The Heavy Raider shares many design similarities with the rest of the Cylon fleet, featuring an autonomous bio-mechanical design. However, this craft can also be piloted by Centurions or Humanoid Cylons if needed. The Heavy Raider has no windows, and any Cylon piloting the craft must rely on telemetry delivered to a datastream inside the craft for operation.

Heavy Raiders typically carries two tri-barreled automatic cannons capable of high rates of fire. These are further augmented with ship-to-ship missiles, which can be easily connected to the Raider’s DRADIS dish and converted into anti-aircraft batteries for use on a planetary surface.

Typically, Heavy Raiders are tough targets, being able to withstand severe punishment, including crash landings.



Cylon Raider

The Cylon Raider outwardly appears to be wholly mechanical in design, with a high-level AI controlling it. However, from inspection of a damaged Raider forced down in a firefight and recovered, the craft is found to be bio-mechanical in nature, incorporating a number of large organs in its design, including a central brain. In effect, a modern Raider is a creature in itself.

Though Raiders are self-aware, their intelligence level is less than that of a humanoid Cylon and more like a trained animal. Nonetheless, they are capable of independent thought and action, and can refuse to follow orders if they choose.

Much like the humanoids, the bio-mechanical Raider’s consciousness resurrects in a new “body” if it is destroyed.

While this allows the Raider to “learn” from its previous mistakes and become a more proficient killing machine, it can cause Raiders to develop what can be described as a desire for revenge after repeated deaths. Galactica’s Viper pilots are regularly outnumbered and survive, indicating that Cylon Raiders are generally not matches for skilled human pilots.

The Raider is equipped with an FTL drive system. The FTL system utilized by the Raider is far more efficient in jump calculations than Colonial FTL systems.

It is armed with conventional and nuclear missiles carried in internal wing bays and two pairs of kinetic energy weapons of different calibers mounted under the leading edge of the wings. Curiously, the only times the Raiders have been seen using their missiles are during the Fall of the Twelve Colonies and the Battle of The Colony. This may indicate that Raiders are not normally armed with missiles.

Like its counterpart, the Colonial Viper, the Raider is capable of atmospheric operations, and retains an aerodynamic shape.